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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 18, 2023 — Jan 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
gray out & disable item view if item selection is disabled More... over 1 year ago
better designer scene saving policy More... over 1 year ago
[refactor] scene description now utilies heterogeneous string map lookup More... over 1 year ago
[refactor] better abstraction with ISdlReferenceGroup More... over 1 year ago
able to save designer scene (baseline, all previous impl worked) More... over 1 year ago
stacked popup modal when filesystem target is not specified More... over 1 year ago
item & entry now can be edited and obtaining the result using the original getSelected<XXX>() methods More... over 1 year ago
able to edit entry and auto set entry path if entry is clicked (just like file items) More... over 1 year ago
input text now use fixed size buffer (it seems to cache buffer size so the original approach won't work unless the containing window is reopened) More... over 1 year ago
able to dynamically create designer scene & object More... over 1 year ago
add default copy/move ctor/assignment methods for designer classes More... over 1 year ago
designer scene can partially use SDL interface for reflection More... over 1 year ago
finding object in scene now considers object state; scene can now be paused (for more stable scene state when e.g., saving) More... over 1 year ago
designer scene pausing ability (pause = not updating) More... over 1 year ago
basic designer scene writer, without writing main designer scene More... over 1 year ago
SDL command generator filter out non-target classes More... over 1 year ago
first version of designer data packet interface (not tested) More... over 1 year ago
auto generate unique scene name More... over 1 year ago
separate file dialog UI into its own file More... over 1 year ago
store imgui config ini into a dedicated folder More... over 1 year ago
parsing SDL clauses using data packet interface More... over 1 year ago
SDL clauses are inline SDL packets More... over 1 year ago
better SDL generator design; make actor transform info a SDL struct More... over 1 year ago
not ignoring [Ll]og and [Ll]ogs by default, as we build out-of-source and this was causing some source file to be ignored More... over 1 year ago
handling null directory entry More... over 1 year ago
[wip] start of another SDL update: data packets More... over 1 year ago
[refactor] editor scene manager into its own class More... over 1 year ago
showing log in editor UI More... over 1 year ago
turns out we do not need to keep track of dock space IDs More... over 1 year ago
editor now incorporates engine init/exit More... over 1 year ago