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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 18, 2023 — Jan 18, 2024
Showing page 9 of 12
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Contributor
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Code Location
Date
gray out & disable item view if item selection is disabled
T.C. Chang
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over 1 year ago
better designer scene saving policy
T.C. Chang
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over 1 year ago
[refactor] scene description now utilies heterogeneous string map lookup
T.C. Chang
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over 1 year ago
[refactor] better abstraction with ISdlReferenceGroup
T.C. Chang
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over 1 year ago
able to save designer scene (baseline, all previous impl worked)
T.C. Chang
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over 1 year ago
stacked popup modal when filesystem target is not specified
T.C. Chang
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over 1 year ago
item & entry now can be edited and obtaining the result using the original getSelected<XXX>() methods
T.C. Chang
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over 1 year ago
able to edit entry and auto set entry path if entry is clicked (just like file items)
T.C. Chang
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over 1 year ago
input text now use fixed size buffer (it seems to cache buffer size so the original approach won't work unless the containing window is reopened)
T.C. Chang
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over 1 year ago
able to dynamically create designer scene & object
T.C. Chang
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over 1 year ago
add default copy/move ctor/assignment methods for designer classes
T.C. Chang
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over 1 year ago
designer scene can partially use SDL interface for reflection
T.C. Chang
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over 1 year ago
finding object in scene now considers object state; scene can now be paused (for more stable scene state when e.g., saving)
T.C. Chang
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over 1 year ago
designer scene pausing ability (pause = not updating)
T.C. Chang
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over 1 year ago
basic designer scene writer, without writing main designer scene
T.C. Chang
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over 1 year ago
SDL command generator filter out non-target classes
T.C. Chang
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over 1 year ago
first version of designer data packet interface (not tested)
T.C. Chang
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over 1 year ago
auto generate unique scene name
T.C. Chang
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over 1 year ago
separate file dialog UI into its own file
T.C. Chang
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over 1 year ago
store imgui config ini into a dedicated folder
T.C. Chang
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over 1 year ago
parsing SDL clauses using data packet interface
T.C. Chang
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over 1 year ago
SDL clauses are inline SDL packets
T.C. Chang
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over 1 year ago
better SDL generator design; make actor transform info a SDL struct
T.C. Chang
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over 1 year ago
not ignoring [Ll]og and [Ll]ogs by default, as we build out-of-source and this was causing some source file to be ignored
T.C. Chang
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over 1 year ago
handling null directory entry
Tzu-Chieh Chang
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over 1 year ago
[wip] start of another SDL update: data packets
T.C. Chang
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over 1 year ago
[refactor] editor scene manager into its own class
T.C. Chang
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over 1 year ago
showing log in editor UI
T.C. Chang
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over 1 year ago
turns out we do not need to keep track of dock space IDs
T.C. Chang
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over 1 year ago
editor now incorporates engine init/exit
T.C. Chang
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over 1 year ago
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