Posted
over 14 years
ago
I just uploaded CopperCube in version 1.4.0.
Besides all the new features in this release, a nice side effect is that it apparently now also runs in Wine, since it now also supports OpenGL. Linux users who complained for years that irrEdit
... [More]
doesn't run in Wine now finally have a way to edit Irrlicht scenes. :)
Other new stuff is for example support for Mac OS X (also on Windows), support for 3D Studio Max .ase, Stanford Polygon Lib .ply, AutoCAD .dxf and Truespace .cob and .scn files, improvement of COLLADA .dae, Lightwave .lwo and 3D Studio .3ds importers. Also, it now gives the possibility to use own prefabs.
And of course, this release finally ends the Mac OS X beta, both CopperCube versions (Windows and Mac OS X) now have the same version numbers and will be released at the same time from now on. [Less]
|
Posted
over 14 years
ago
Company website with a nice layout but the only content reads like this:
Site under construction. More info available in January 2009!
Nice.
|
Posted
over 14 years
ago
For a new tutorial for the next version of CopperCube, I needed a nice space skybox, with stars and nebulas on it. That's how I recently discovered SpaceScape, a small free tool which does this job quite perfectly. My skybox for the tutorial now
... [More]
looks like this:
The tool has obviously been written using Ogre, is a bit complicated to use and has no real documentation. But is is free and does its job perfectly. Nice. Something like a random generator would be a nice addition, I guess. [Less]
|
Posted
over 14 years
ago
The Mac OS X Beta of CopperCube doesn't seem to have a lot of bugs as it seems. Lots of downloads, nearly no complains. And some few feature requests already, which means people are using it. So I guess the next release in the next few weeks will
... [More]
include a windows and a stable Mac OS X version, nice. If you discovered any bug which you would like to be fixed until then, please report. I can fix bugs only if someone tells me about it. :) [Less]
|
Posted
over 14 years
ago
For all us web designers, it is quite useful to know not only how our websites looks like in different browsers, but also how how it will look on other systems, like the iPad. Brad now created a photoshop filter to view your website as it appears on the ipad, amazing! Download and instructions here.
|
Posted
over 14 years
ago
Everytime I stumble upon a new 3D engine, I'm usually quite interested in it, and usually I bookmark the website to remember it. This time I found a 3d engine someone just created and claimed on the front page of that engine that two (!) 3D engines I
... [More]
wrote totally suck. I don't think he knew that both of the 3d engines (CopperLicht and Irrlicht) are based on my code and ideas, but that's quite a big insult, I guess. An extract:
I take criticism seriously, and today I wanted to take a deeper look into that 3d engine, see what he tries to do better than me etc, only to find that the 3d engine has stopped to exist. Only a few days after it was started. Hm.
Probably better he took it off, I've read that its code quality wasn't the best. So I think I can ignore that persons critisism for now. :) [Less]
|
Posted
over 14 years
ago
So VisualStudio 2010 is out, yay. Prices according to the website:
Professional $1,199 or 1.283€Premium $5,469 or 5.855€Ultimate $11,899 or 12.739€ That means the cheapest version, the professional edition would cost me about 543 dollars more just
... [More]
because I'm living in Europe. The Ultimate edition is 5403 dollar more expensive for Europeans then for Americans. That's quite a big difference.
In addition, it looks like only the Ultimate Edition contains UML diagrams which I was really looking for, and only some very few of them (Activity, Use Case, Sequence, Class, Component). The current UML specification contains about 14 diagrams as opposed to these 5.
I really would have liked buying this for my company, but this way it feels not right at all. So it looks like I will continue to use my faviourite UML tool for now. [Less]
|
Posted
over 14 years
ago
I just released the first beta of CopperCube for Mac OS X. CopperCube is a 3D editor for creating 3D Flash, WebGL, Windows and now Mac applications.
It can also be used for editing Irrlicht scenes, it includes an .irr scene exporter. This first
... [More]
beta version supports Mac OS X 10.4 and newer, on intel chips. You can download the release here, any feedback is welcome.
Porting CopperCube to this operating system was quicker than I had initially estimated. [Less]
|
Posted
over 14 years
ago
It's no secret that we programmers and software engineers are constantly underpaid. I've been told that other jobs like those of lawyers, investment bankers etc are not that complicated compared to for example writing complex vector graphics
... [More]
rendering engines or debugging ancient DOS assemblers. But we software guys are used to this. We don't earn the big bucks.
I am working as freelance software developer from time to time, and charging a pretty average amount of money. Sometimes more, sometimes less depending on the job, but from my work with other freelancers, I know that's pretty average. But last week I've learned the hard way the fact that even painters earn more than we software developers do, at least here In Vienna.
A painter, who simply painted 2 walls for me in simple, white color, charges about three times as much per hour than I do. And after my initial shock and checking back, it appears that all painters in Vienna do this.
I think I have the wrong job. Going to think about opening a painting business. [Less]
|
Posted
over 14 years
ago
Since I added OpenGL drawing to my local build of CopperCube recently, it would probably be a good idea to try to make it run on Mac OS X. So I imported the source into XCode and after I made a few tweaks here and there, the result was this:
Not
... [More]
too impressive, but with some few missing parts, CopperCube now basically runs on Mac OS X. Not least thanks to wxWidgets the cross-platform UI library used by CopperCube and Irrlicht, of course. A lot of parts are still missing which I simply commented out, so it should be still quite a lot of work to make it 100% functional, but for a start, this is great.
The most apparent missing feature is obviously the 3D rendering, which is not even visible. Making Irrlicht work together with wxWidgets in MacOS via AGL/CGL will be the next step to do. [Less]
|