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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 35 of 37
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
fix next colors not in game in 1p game
gc
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over 20 years ago
faster size of buffers
gc
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over 20 years ago
prevent from buffer overrun
gc
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over 20 years ago
don't aggressively redraw to not consume too much CPU
gc
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over 20 years ago
- wait for all "frozen" bubbles before allowing to continue a game - correctly handle escape key when not continueing
gc
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over 20 years ago
seems that perldoc sysread is not exactly right and we need to look for ECONNRESET as well
gc
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over 20 years ago
better handle server disconnection
gc
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over 20 years ago
fix LIST command displaying too many characters
gc
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over 20 years ago
*** empty log message ***
gc
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over 20 years ago
correctly erase scores before printing them
gc
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over 20 years ago
don't send empty line as chat
gc
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over 20 years ago
show how many players we are waiting for before starting a new mp game
gc
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over 20 years ago
correctly handle aborting starting game
gc
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over 20 years ago
send stop message
gc
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over 20 years ago
disconnect more gracefully
gc
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over 20 years ago
show and update available players for a given server
gc
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over 20 years ago
better messages
gc
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over 20 years ago
first try at allowing multiple games without reconfiguring
gc
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over 20 years ago
enlarge ping timeout
gc
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over 20 years ago
also display nick of remote players
gc
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over 20 years ago
*** empty log message ***
gc
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over 20 years ago
refresh screen in "starting game" status and allow to get back from here by hitting escape key
gc
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over 20 years ago
stop_game implies part_game (easier for clients)
gc
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over 20 years ago
typo
gc
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over 20 years ago
allow fullscreen toggle in net game menu
gc
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over 20 years ago
*** empty log message ***
gc
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over 20 years ago
*** empty log message ***
gc
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over 20 years ago
fix not small graphics for small malus of distant player when more than a tomato is sent
gc
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over 20 years ago
*** empty log message ***
gc
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over 20 years ago
fix inconsistency problems by forbidding the execution of several commands in a single game iteration, keeping supplementary messages in a queue
gc
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over 20 years ago
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