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Analyzed about 1 year ago. based on code collected about 1 year ago.
Posted over 6 years ago by Forboding Angel
Aircraft have been revamped, renamed, and are now Drone Platforms. Aircraft (Drones) in the Spring Engine are a difficult beast. They are unpredictable, impossible to really control. In a lot of ways, it’s almost as if aircraft in the spring engine ... [More] follow form over function. By that I mean that they tend to look really […] The post Drones on a low budget  – 4 Strategies to make it work appeared first on Evolution RTS. [Less]
Posted over 6 years ago by Forboding Angel
Aircraft have been revamped, renamed, and are now Drone Platforms. Aircraft (Drones) in the Spring Engine are a difficult beast. They are unpredictable, impossible to really control. In a lot of ways, it’s almost as if aircraft in the spring engine ... [More] follow form over function. By that I mean that they tend to look really […] The post Drones on a low budget  – 4 Strategies to make it work appeared first on Evolution RTS. [Less]
Posted over 6 years ago by Forboding Angel
Aircraft have been revamped, renamed, and are now Drone Platforms. Aircraft (Drones) in the Spring Engine are a difficult beast. They are unpredictable, impossible to really control. In a lot of ways, it’s almost as if aircraft in the spring engine ... [More] follow form over function. By that I mean that they tend to look really […] The post Drones on a low budget  – 4 Strategies to make it work appeared first on Evolution RTS. [Less]
Posted over 6 years ago by Forboding Angel
Aircraft have been revamped, renamed, and are now Drone Platforms. Aircraft (Drones) in the Spring Engine are a difficult beast. They are unpredictable, impossible to really control. In a lot of ways, it’s almost as if aircraft in the spring engine ... [More] follow form over function. By that I mean that they tend to look really […] The post Drones on a low budget  – 4 Strategies to make it work appeared first on Evolution RTS. [Less]
Posted over 6 years ago by Forboding Angel
If I had the smallest sum of money every time that I thought that I had defensive turrets dialed in, I would be an exceedingly rich man. However, past failures of balance help shape the balance of tomorrow, or something like that. But while we’re on ... [More] the subject of pointless lists… 1. Balancing the damn […] The post The top 5 most annoying things about Defensive Turrets appeared first on Evolution RTS. [Less]
Posted over 6 years ago by Forboding Angel
If I had the smallest sum of money every time that I thought that I had defensive turrets dialed in, I would be an exceedingly rich man. However, past failures of balance help shape the balance of tomorrow, or something like that. But while we’re on ... [More] the subject of pointless lists… 1. Balancing the damn […] The post The top 5 most annoying things about Defensive Turrets appeared first on Evolution RTS. [Less]
Posted over 6 years ago by Forboding Angel
If I had the smallest sum of money every time that I thought that I had defensive turrets dialed in, I would be an exceedingly rich man. However, past failures of balance help shape the balance of tomorrow, or something like that. But while we’re on ... [More] the subject of pointless lists… 1. Balancing the damn […] The post The top 5 most annoying things about Defensive Turrets appeared first on Evolution RTS. [Less]
Posted over 6 years ago by Forboding Angel
If I had the smallest sum of money every time that I thought that I had defensive turrets dialed in, I would be an exceedingly rich man. However, past failures of balance help shape the balance of tomorrow, or something like that. But while we’re on ... [More] the subject of pointless lists… 1. Balancing the damn […] The post The top 5 most annoying things about Defensive Turrets appeared first on Evolution RTS. [Less]
Posted over 6 years ago by Forboding Angel
Evolution RTS has seen a little bit of an effects overhaul recently with regards to base structures. In this screenshot I tried to cram all of them in one shot, but I’m missing a few. Regardless, the effects are actually color coded to show the ... [More] structure’s tier level. Orange is Tech 0; Orange and blue […] The post The Future is all about flashy Effects appeared first on Evolution RTS. [Less]
Posted over 6 years ago by Forboding Angel
Evolution RTS has seen a little bit of an effects overhaul recently with regards to base structures. In this screenshot I tried to cram all of them in one shot, but I’m missing a few. Regardless, the effects are actually color coded to show the ... [More] structure’s tier level. Orange is Tech 0; Orange and blue […] The post The Future is all about flashy Effects appeared first on Evolution RTS. [Less]