Make github action ignore .git folder |
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over 3 years ago
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v16.16 |
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over 3 years ago
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Add action for github to auto-make sdz when I tag a release |
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over 3 years ago
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Add gadget based player colors add a better mex spot graphic |
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over 3 years ago
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Starting overseer now has 10k hp Healer overseer is now a separate morph option Overseet basic cannon damage increased to 200 from 150 Fixed the metal spot loyout inconsistencies (bad logic for number of spots) |
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over 3 years ago
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Change default decloak time when a unit is damaged Change the volume of cloak and decloak sounds Change size of the mine Change sightdistance of the kite to match the other raiders Add modoptions that allow players to set the cost of mexes in the lobby Change battle commander weapon to be similar to hbot sniper. Same damage as original, but bonus damage to light and armored, and instead of firign 10 times a second, only once per second Add new sound for battlecom weapon |
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over 3 years ago
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Fixed some featuredef post errors caused by maps with bad featuredefs mexes cost more now |
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over 3 years ago
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Halve cloak detection radius on all terrain units Increase kmar strength and lobster damage to match Increase lobster aoe a litle bit Increase lobster reload time Set nuke to do bonus damage to structures Make scavenger blueprints more sane Decrease Iconsize of radar towers and jammers |
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over 3 years ago
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Fix jet trail on scout drone |
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over 3 years ago
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Add dummyfile so that spring will stop bitching Fix lootbox selection rings |
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over 3 years ago
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Tried to make reclaiming a thing... Nope. Engine still sucks at it, so that's not going to happen. Set a global variable in post for units and reclaiming Changed size of Box Lowered Mine into the ground a bit Added an antilight damagetype that mirrors the light damagetype so that it clears a little confusion |
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over 3 years ago
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Tame the camera shake so that it doesn't make the ui unusable when big things start stoming around Make the lootboxes visually apparent as to what they are Shrink the size of the box and adjust cost down Increase the amount of supply given per depot as well as increasing the resources stored and decreasing cost by a small amount Make overseer basic weapon a pulse laser instead of machine gun, dps stays about the same Decrease cost of scout drone Balance the shotgun riot tanks some more |
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over 3 years ago
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Fix sqrt of mapsize in metal spot placer change deployed hbot forms so that they get 33% damage boost when deployed remove range boost from deployed hbots Shrink size of fission powerplant and zaal supply buildings Remove arbitrary energy cost from tech 1 building Increase mine damage so that it will 1shot most t1 units Reduce energy usage for morphs back to 10 (where it used to be) Reduce damage boosts vs armortypes to +50% instead of +100% Fix tooltip display of damages |
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over 3 years ago
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Immolator will now do x2 damage to light units in addition to armored units Removed damage bonus for turrets due to unithealthmodifier Increase the number of metal spots for 16x16 maps Tighter controls for number of mex spots on all map sizes Shrink size of t0 mex and storage Fix tech requirements of radar Shrink size of metal spot graphic and animation |
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over 3 years ago
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Fix zmex morph times Radar tower is now a two tier split with better range at t2 |
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over 3 years ago
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Add a ton of sounds for zaal |
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over 3 years ago
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Add some sounds to replace ones that are either overused or just not that good |
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almost 4 years ago
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Restore kite to it's former glory of being the best raiding unit for killing mexes at the cost of being less effective vs other light units |
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almost 4 years ago
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Add some more damagetypes Fix battle comm and meteor comm morph times Increase AK damage output and laser speed Make pincushion and immolator not fire at buildings |
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almost 4 years ago
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Add a ton of AAA Royalty Free explosion sounds Buff ak damage a little bit and increase it's reload Add missing combinations of damage classes Fix damage classes in various units Fix a missing variable in movedef classes |
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almost 4 years ago
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Hopefully fix the battle sounds issues Add Damgam's simple AIs Make the kite's ceg on hit a little less large Lower mex cost for Zaal a bit Lower energy output of Energy Spire and Fission Generator to 5, halve cost (Smoother econ ramp up) |
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almost 4 years ago
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Godde has shown us that we can't have nice things, therefore... The hbot engineer (lifter) is making a return. Orbs can no longer initiate building anything on their own except lifters. Start radius ring has been reduced to match overseer build range Turrets now only do a fraction of damage to buildings Lootboxes will now show a proper buildpic when selected |
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almost 4 years ago
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Add advanced flight controls to aircraft Add nil check for tooltip |
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almost 4 years ago
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Make bomber a high flying dive cluster bomber Update tooltip so that it shows damages correctly as well as aoe Fix tumor decloak radius Add bombdrop sound |
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almost 4 years ago
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Fix AK weapon sound and color Increase missile speeds of units intended to shoot down aircraft Fix mincome amount Fix descriptions on overseers Fix the tooltip which always displayed L as the damage type - now it will display the damage class of the weapon Fix the Hatchery HP Fix the Hatchery cost Lower tumor cost and buildtime Add CAS Add the ability for the meteor overseer to devolve into a battle overseer |
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almost 4 years ago
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Remove sell ability Update Sidedata Add energycost override customparam Increase cost of tech 1 facility so that it drains more energy than is default produced Increase costs of factories on ateran side Time early game so that ateran amphibs and zaal units will pop out at the same time if the player is going for a rush build remove the extra orbs granted to ateran players on game start |
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almost 4 years ago
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Fix name |
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about 4 years ago
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Add file |
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about 4 years ago
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Small fixes |
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about 4 years ago
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Change version back to rapid compat |
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about 4 years ago
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