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Commits
: Listings
Analyzed
12 months
ago. based on code collected
12 months
ago.
Jan 16, 2023 — Jan 16, 2024
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Code Location
Date
Update Windows compile script and readme
GreatEmerald
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about 10 years ago
Add installdirs make target
GreatEmerald
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about 10 years ago
Cleanup, add a readme and GPL information
GreatEmerald
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about 10 years ago
Add a makefile and a man page
GreatEmerald
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about 10 years ago
Addition of the dynamic library compilation script
GreatEmerald
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about 10 years ago
Directory cleanup, addition of gitignore
GreatEmerald
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over 10 years ago
Update to current libarcomage API, copyright, readability tweaks
GreatEmerald
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over 10 years ago
Attemping to recreate the frontend. Might actually be easier to just use D, but that might limit the developers' freedom. Thus you get a lot of wrapper functions. Also cleaned up the CLArcomage code a bit, added self-initialisation of the frontend functions to libarcomage and started making C-friendly externs and shareds. Still a long way to go.
GreatEmerald
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over 13 years ago
Rebuilt the Windows binary.
GreatEmerald
as Dainius 'GreatEmerald' Masiliunas
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over 13 years ago
Some polish applied to CLArcomage. Also fixed a bug where discarding a card would consume your resources.
GreatEmerald
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over 13 years ago
Fixed the crashes during AI turns, now clarcomage is perfectly stable. Also, a cleanup of the Lua code.
GreatEmerald
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over 13 years ago
Made the compilation under Linux a little more proper (still needs a better bin place) and made AI understand how to use discard rounds without crashing. It still crashes on certain cards, however.
GreatEmerald
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over 13 years ago
Solved a problem with normalisation of resources and added a victory condition to CLArcomage. Now it's basically good for playing, save a few crashes here and there during AI turns.
GreatEmerald
as Dainius 'GreatEmerald' Masiliunas
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over 13 years ago
Rebuilt the executable using the latest LuaD on Windows and it worked perfectly, I'm surprised. But I'll gladly take it!
Dainius 'GreatEmerald' Masiliunas
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over 13 years ago
Fixed a few bugs and implemented a new way of handling the card queue, which is a lot more realistic. Also, I hate pointers.
GreatEmerald
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over 13 years ago
More work on CLArcomage. Now it almost works, except that the queue does not move for some odd reason.
GreatEmerald
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over 13 years ago
Got the game initialisation and card generation working on clarcomage. Also, I totally forgot to use the D case for functions (where function names are written like functionName() instead of the UnrealScript-style FunctionName()). Gah. Will have to fix that later.
GreatEmerald
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over 13 years ago
Still trying to compile it, still failing a lot.
GreatEmerald
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over 13 years ago
Failed test at compiling, now I have no idea what's wrong. But the library is suspiciously small.
GreatEmerald
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over 13 years ago
Start of compilation for Windows. So far it fails horribly, but I might know the cause. Also put all libraries into /lib instead of /include.
GreatEmerald
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over 13 years ago
Lots of debugging, moved Lua code to Lua. Still crashes, but now further down the line.
GreatEmerald
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over 13 years ago
Added a safety check and a different way of compiling the program. Also the start of the execution of the libarcomage itself. Makes me wonder how long it will take for it not to crash instantly.
GreatEmerald
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over 13 years ago
Created a very simple test CLArcomage program and made it successfully compile and link, but had to use two workarounds because RDMD is buggy at this point. Always on the bleeding edge with D!
GreatEmerald
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over 13 years ago
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